extends StateBase

var battleField:BattleField = null

func enter():
	battleField = ownerNode as BattleField
	
	battleField.cursor.show()
	battleField.cursor.changeColor2White()
	

func exit():
	battleField.cursor.hide()


func run(delta):
	battleField.processCursorMove()
	battleField.processSelect()
	battleField.processOpenCommandMenu()
	
	
